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さんどりよん [ TAG Kaito L-S Miku Orange SignalP title さ] Music SignalP/シグナルP Lyric Orange/orange Arrange SignalP/シグナルP Vocal Hatsune Miku・KAITO Videos PVs ■ Show/Hide Video http //www.nicovideo.jp/watch/sm4410647 http //www.nicovideo.jp/watch/sm4410647 Translations ■ Show/Hide Romaji Asa made odoru yume dake misete Tokei no kane ga toku mahou Aimaina yubi sasou kaidan San-dan tobashi ni hanete iku Basha no naka de furueteta Mijimena furugi mekuri megure yoru no butou Mishiranu kao sagasu sasayaku ano koe ga Nigiri shimeta yaiba tsuki tate subete wo ubaeto Minashigo tsudou shiro emi kamen ni egaite Itsuwari no itsukushimi sae hane de tsutsumu serafu Hai no naka de akaku tokete majiru garasu no kutsu Imasara kaeru furuete iru no Anata ga me wo yaru tokei Kutsu nugi odoru surōpu nukete Nodo made nobiru yubi no saki de Sukuu shizuku kuchi zukete Hashiru shyoudou sebone nukete iku setsuna Kane wa narasa nai de anata ni hizamazuki Mada dame to sakenda migite ga tsuki sasu sayonara Kese nai shyouen wo kousui ni matou hime Tsuyoi hitomi boku no kootta kamen goto uchi nuku Ima mo mimi ni anata no toiki ga Tsuki sasaru no tooi yume Sutendo-gurasu goshi hikaru tsuki ga Kimi ni kabuseta bēru Doresu hiza de saite thiara wa nage sutete Mitsume au hitomi to hitomi ga hibana wo hanatsu Kodoku na tamashii ga honoo age hikare au Sono namida sukue nai nara marude hitori asobi Toki yo tomare ima wa Anata ni yoi shirete Yureru kodou hitotsu hitotsu wo kizami tsukete tai Todomare Atsuku nure uchitsukeru takamari ni Kore ijyou wa ugoke nai yo Marude fearī-teiru 2010-01-26 Translated by blacksaingrain [部分編集] ■ Show/Hide Translation Cendrillon 2010-01-26 First Entry 2010-01-26 21 46 43 (Tue) Last update Trasnlated by blacksaingrain Title Cendrillon Lyric Let (me) dream of dancing till the morning The bells of the clock (would) break the magic Vaguely (those) fingers beckon (me) to the stairs (I) leap (them) up taking three at a time In the carriage (you were) shivering Flick up the miserable rags and dance in the ball at night (I) look for the one (I) do not know. That voice whispers (me) "Thrust the edge (you) hold and take away everything" In the castle orphans get together, drawing smiles on the masks The seraph would take even a false mercy under the wings In the ashes the glass slippers are ruddily melting and merging Knowing too late, (I) get shivers and wish to go back At the clock you glance (I) take off the slippers and dance through a slope By the tips of (your) fingers reached for (my) neck (I) brush a tear and give it a kiss At that moment an impulse runs down the spine Do not ring the bells. As (I) fall on (my) knees to you And cry "Not yet", (my) right hand thrusts "Farewell" (You are) the princess with indelible perfume of gunshot residue (Your) strong eyes penetrate (me) right through my icy mask Still your breath Pierces the ears (of mine),(it would be) a faraway dream The moon shining through a stained-glass window is The veil (I) put on you At the knee (I/you) tear the dress and throw away the tiara (We) gaze into each other's eyes and sparks fly Burning in flames, the lonely souls feel drawn to each other If (I) cannot blush away your tears (It would be) as if (it were) a solitary play (May) the time stop now! Intoxicated by you (I) wish to engrave every swaying throb (on my mind) (May) it stay! Stricken by hotly wet surge (I) cannot move any more As if (it were) a fairy tale Note This is a literal translation except adding some missing words and changing Japanese nominal expression into English verbal wordings. The added words are parenthetic. Since the song is a duet, the subjects switch. Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Last modified 2010-01-26 21 46 43 (Tue) ■ Show/Hide Fan lyric Cendrillon 2010-03-22 First Entry 2010-03-22 08 38 47 (Mon) Last update Trasnlated by angelica Title Cendrillon Lyric Dancing until the morning, it all felt just like a dream But the bell of the clock undoes this ma~agic Ambiguous fingertips beckon me towards the staircase I leap up them, skipping, taking three steps at a time In a horse-drawn carriage, I was shivering Ignore these miserable rags and dance regardless all through the night Look for an unfamiliar face/That stranger whispers softly to you Grasp your blade’s hilt tightly and thrust as hard as you can/Bringing ruin to everything Orphans gather inside the castle/Portraying smiles by means of a mask This untrue compassion is still accepted and/Hides under the wings of seraphim Ashes of a fire burning red mix with the remains of a pair of glass slippers At this time I must go home, but I am still shivering You take a nervous glance towards the clocktower Kicking off my glass slippers, dancing, running, up the slope I extend my fingers and put them around his throat Teardrops fall down her cheeks, I kiss them away But an impulse ran down my spine to fear her in that very moment I don’t ever want the bell to ring/I pray it is never rung by you I knew it was bad; still I shouted, as my right hand/Stabbed him through the heart “adieu” You could not remove the gunpowder/Perfume which surrounds this lovely princess Those powerful eyes so easily froze my mask/And put out the fire within me Even now I can hear the sound of your labored breathing I stabbed him, I stabbed him, in a distant dream Through the stained glass windows, the moon is shining so brightly Like you, its face is draped in a veil Ripping the dress apart at the knee, abandoning the tiara too We look at each other, staring in each other’s eyes/And within them a spark ignites Two lonely souls, burning in the flames, are drawn together inexorably If it’s impossible to brush away the tears/It’s just like a single person play Oh, time, stop for us in this moment/I am intoxicated by you Every one of these wonderful seconds here with you/Makes me want to stick on longer This glorious warm, wet sensation/Inflames my heart in such a striking way I am no longer able to move more than this/So it’s almost like a fairy tale Note This is NOT a literal translation, but rather deliberately written in such a way that it fits the meter of the original song. (The only exception is the second line, where "magic" takes up three syllables.) In many parts preservation of meaning is sacrificed. In particular the second chorus uses quite a bit of artistic license (the concept of knees is thrown out entirely), but I also think it's the part that sounds the best, so. However, I assure you that it can be sung. Honest, I've tried several times. Comment If you have any advise or opinion for this post please write here.この投稿に対して助言、ご意見などありましたらこちらに書き込んで下さい。 Name Comment すべてのコメントを見る Thank you for the contribution. This is a singable fan lyric, so could you change the headline to "English lyrics" or "Fan lyrics" for the clarification? -- (damesukekun) 2010-03-22 14 35 10 Last modified 2010-03-22 08 38 47 (Mon) Original Lyric, Nicosound MP3, etc http //www5.atwiki.jp/hmiku/pages/2070.html http //nicosound.anyap.info/sound/sm4410647 http //www.nicomimi.com/play/sm4410647 Sub video, PV, other fan made video in YouTube (Sandoriyon(Cendrillon)-サンドリヨン(Cendrillon)/コメントログ) [Add] http //www.youtube.com/watch/xxxxxxxxx ADD LINK すべてのコメントを見る (Information in this page is based on HatsuneMiku@Wiki) _
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イベント http_response http_response(key request_id, integer status, list metadata, string body) このイベントハンドラはllHTTPRequest()関数で送信したリクエストに対して HTTPレスポンスを受信したときに発生します。 また、llHTTPRequest()関数で送信したリクエストに対してリクエストが失敗していたり、タイムアウトした時にも発生します。 request_idにはllHTTPRequest()関数の呼び出しが発生したときにllHTTPRequest()関数が返したUUIDの値が格納されます。 statusはHTTPレスポンスが返されたのか、リクエストが失敗した原因を示すHTTPステータスコードが設定されます。 499はTCPコネクションの確立が失敗したときや、コネクションが確立されても、それが無効なHTTP応答あった場合を示します。 ま、499は相手が無効なSSL証明書を持っている場合や、証明をつけてあっても、 一定時間(60秒に設定されることが多いらしい)以上経過して応答がなかった場合も499を受け取ります。 503はDNSへの問い合わせが失敗したことを示します。 #本来のHTTPにおいてはService Unavailable(サービス利用負荷)と呼ばれ、 サーバはサーバの一時的な過負荷あるいはメインテナンスのために、 現在、リクエストを扱うことができないことを意味します。 metadataは応答について説明するキーと値の組のペアがリストとして格納されます。 現在、返されるであろう唯一のキーはHTTP_BODY_TRUNCATEDです。 Valueにはイベントの受信容量の制限によって切り捨てられた情報のバイト数を示します。 応答がテキストmime-typeを指定する「content-type 」ヘッダーを含んでいる限り,bodyはHTTP応答のbodyに設定されます。 mime-typeが指定されないか、タイプがテキストタイプでないなら、bodyは「"Unsupported or unknown Content-Type." (サポートされないか未知のコンテントタイプ)」に設定されます。 「content-type 」ヘッダーで文字セットを指定すると、ボディーはUTF-8に変換されて応答するでしょう、また、サポートされてない文字コードが指定された場合は「サポートされないか未知の文字集合」に設定されるでしょう。 ボディーは現在、2048バイト以内に制限されます。 "\n"はLSLではコンパイル時に「改行文字」に変換されることを忘れないでください。 そして、あなたのサーバーが"\n"以外の文字を「改行文字」として定義されている可能性があります。 あなたは「改行」を加える適切な方法がないかどうかあなたのサーバのドキュメンテーションをチェックするべきです。 あなたのマイレージは変わるかもしれません。-Ice あなたのWEBサーバーからデーターを得る簡単なスクリプト例 //This script requests from our data source (URL) and echoes out what it sends to the owner of the script //I use this to test my PHP apps personally, it s a simple debugging application so I release it publicly //You may use, redistribute, modify, copy however you feel would be useful string URL="http //www.secondlife.com/httprequest/homepage.php"; key http;//This stores the HTTP request we send. default { touch_start(integer foo) { http=llHTTPRequest(URL, [] ,""); } http_response(key id,integer status, list meta, string body) { if(http==id) { integer i; list lbody=llParseString2List(body,["\n"],[]); integer count=llGetListLength(lbody); //This turns newline characters char(10) //into new lines in chat //These are Unix/LSL style end of lines, //use \r\n in place of \n for //Windows style end of line from web server. for(i=0;i count;i++) { llOwnerSay(llList2String(lbody,i)); } } } }
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Articles in category "Nodes" Nodes (Original "http //www.infinityward.com/wiki/index.php?title=Category Nodes") 名前 すべて読む
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Market Analysis Advancement and improvement in equipment and gaming programming are key parts driving the advancement of the overall PC game market. The rising entry of internet services combined with the simple accessibility and openness of games across the globe is also expected to push the marked improvement in the approaching years. PC game architects are in like manner persistently improving and stretching the innovative boundaries in regard to the ongoing delivery of illustrations in the computer game industry, as would be considered normal to fuel the advancement of the overall video gaming market. Further, the ascent of cloud gaming is relied upon to drive market development. Most recent advances in state-of-the-art cloud development have changed cloud gaming into this present reality. In cloud gaming, the server, where all games are put away, does all the calculation work, which joins game scene conveying, game reasoning getting ready, video encoding, and video online. For instance, a couple of organizations, OnLive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs, are at this point business cloud gaming administrations. This new region is similarly considered to be a veritable competitor for the regular game market. This has provoked significant computer game organizations, for example, Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio, to layout associations with OnLive to circulate their games. Likewise, in May 2020, Nvidia GeForce Now added 19 games to its cloud gaming library and further declared an additional18 new games that will be accessible on GeForce NOW. Moreover, the gaming area is seeing broad activity from new organizations that are further inciting market advancement. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10594 Market Segmentation The Global Video Game Market has been portioned in light of gaming gadgets, gaming type, end-client, and locale. The worldwide computer game market is isolated into the control center, tablet and cell phone in light of gaming gadgets. The cell phone gaming fragment is relied upon to hold the biggest portion of the market. It is relied upon to develop at a quicker rate during the estimated time frame inferable from the rising interest for portable games and various mechanical progressions on the lookout, for example, AR, VR, cloud gaming. As indicated by research, there were in excess of 200 million portable game players last year in the United States alone. In view of gaming type, the worldwide video gaming market is partitioned into on the web and disconnected gaming. The web-based gaming section is relied upon to hold the biggest portion of the piece of the pie, and it is relied upon to develop at the quickest rate during the figure time frame. The rise of 5G organizations and accessibility of limitless information plans are additionally expected to be key variables towards the achievement of web-based gaming across the globe, as most gamers normally like messing around online on their cell phones. The expanding administrations and interest in the 5G framework are likewise vital towards this achievement. In light of end-client, the worldwide market is separated into children, teens and grown-ups. The teen portion is relied upon to hold the biggest portion of the piece of the pie and is relied upon to develop at the quickest rate during the gauge time frame. Regional Analysis The Global Video Game Market is sectioned into Asia-Pacific, North America, Europe, the Middle East and Africa, and South America. Asia-Pacific is relied upon to hold the biggest offer in the worldwide video gaming business, where countries, for instance, China, Japan, and South Korea, show a high potential in market advancement. The Chinese endeavors are ready to acknowledge the business openings carried by worldwide digitalization because of the ascent in the computerized biological system. Further, 5G innovation is also driving the versatile-based VR gaming market in China. Key Players The fiercely competitive video game market appears fragmented, with many large small players forming a competitive landscape. Product launch, agreement partnership, M A, and expansion are strategic initiatives traced from recent market proceedings. Players leading the video game market are Nintendo Co. Ltd (Japan), Tencent Holdings Limited (China), Activision Blizzard Inc. (US), Ubisoft Entertainment SA (France), Electronic Arts Inc. (US), and Qualcomm Wireless Communications Technologies (China) Limited, among others. Industry News May 2020 - Microsoft has uncovered the send-off of the game Red Nexus in Xbox Series X before the finish of 2020. The game professes to help the critical specialized highlights of the Xbox Series X, for example, ongoing beam following, 120-outlines per-second activity, and super-quick stacking times. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/video-game-market-10594 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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LEGO Lord of the Rings 項目数:48 総ポイント:1000 ゲームは簡単で収集物が膨大な、いつもと変わらぬLEGOシリーズ。 コンプにはコントローラが2つ必要なのも、チートを使ってもいいのも従来通り。 The strength of Men failed. Complete Prologue . 25 It s a dangerous business... Complete The Black Rider . 25 That is no trinket you carry. Complete Weathertop . 25 The long way around. Complete The Pass of Caradhras . 25 This is no mine... it s a tomb. Complete The Mines of Moria . 25 Let s hunt some Orc! Complete Amon Hen . 25 On the Precious... Complete Taming Gollum . 25 Soft and quick as shadows... Complete The Dead Marshes . 25 Safe is where I ll keep you. Complete Track Hobbits . 25 Stinking creatures... Complete Warg Attack . 25 The battle is about to begin... Complete Helm s Deep . 25 A Wizard should know better! Complete Osgiliath . 25 Naughty little fly... Complete The Secret Stairs . 25 We did it, Mr. Frodo. Complete Cirith Ungol . 25 They have been summoned. Complete The Paths of the Dead . 25 You and whose army? Complete The Battle of Pelennor Fields . 25 This day we fight! Complete The Black Gate . 25 It s gone. Complete Mount Doom . 25 My Precious... Collect all the Mithril Bricks. (Single Player Only) 50 There s some good in this world. Complete all the Fetch Quests in Middle-earth. (Single Player Only) 50 There and Back Again. Get 100%. (Single Player Only) 75 I told you he was tricksy. Collect all the Red Bricks. (Single Player Only) 30 Of all the inquisitive Hobbits. Unlock all the Map Stones in Middle-earth. (Single Player Only) 30 Here s a pretty thing! Craft every Mithril item. (Single Player Only) 30 Not with 10,000 men... Unlock all characters. (Single Player Only) 30 Ready for another adventure. Achieve True Adventurer in every level. (Single Player Only) 30 The Lord of the Ring. Complete the Bonus Level. 30 Delved too greedily... Collect more than 10,000,000,000 studs. (Single Player Only) 25 I m glad to be with you. Complete a level in co-op. 10 Don t tell the Elf... Throw Gimli 30 times. 10 Our only wish to catch a fish! Fish perfectly 20 times by pressing the icon as it flashes. 10 That is a rare gift. Reach the top of Amon Hen without being caught once by Boromir. (Single Player Only) 10 ... And away he goes, Precious! Defeat Gollum as Gollum. 10 What about second breakfast? Complete 2 cooking puzzles. 10 That one counts as mine! Finish one of Gimli s opponents as Legolas in Helm s Deep . 10 I ve always been taller! Use the Ent Draught on Pippin. 10 We cannot linger. Complete The Mines of Moria in under 15 minutes. 10 Dance of the dead. Turn an enemy into a skeleton and make them dance. 10 Pointy-eared Elvish princeling. Defeat 42 Uruk-hai as Legolas. 10 Great! ...Where are we going? Form The Fellowship of the Ring. 5 Taking the Hobbits to Isengard. Travel to Isengard as every playable Hobbit. 10 An expected journey. Travel to Trollshaws as Bilbo. 5 Return of the Mushroom King. Equip Aragorn with the Mushroom Crown. 5 Worth greater than the Shire. Dress a character completely in treasure items. 10 秘密の実績 One does not simply... Walk into Mordor. 5 That still only counts as one! Defeat an Oliphaunt as Legolas. 10 It won t be that easy! During Prologue , jump into the fires of Mount Doom as Isildur. 5 A link to the elements. Craft the Fire and Ice Bows. (Single Player Only) 5 Cheat Code All Collectibles on Levels Video Guide I told you he was tricksy. 今作ではFetch Questを達成することでRed Bricksをアンロックできるようになっている。Fetch Questとは、特定のアイテムを特定のキャラに渡すというもの。中にはBlacksmith Design Recipeを入手してBlacksmithにアイテムを作ってもらう必要があるものもあり、それがRed Bricksに相当する。Minikit Chest Finderだけはチュートリアルで入手できる。 http //www.youtube.com/watch?v=UwXxHPg6TWg Of all the inquisitive Hobbits. Map Stonesをアンロックすればマップ上にほぼ全ての収集物が表示される。Red BricksはFetch Questとして表示されている。 Map Stones Locations Guide The Lord of the Ring. 1,000,000 studs集めるとクリアなのだが、なぜか途中でSave and Exitするだけでも解除される。ちゃんとクリアしなくても達成率100%になることを確認。 I m glad to be with you. Free playでは解除されない。最初から最後まで2人プレイしなければならないわけではなく、終了間際に参加してそのままクリアするだけでよい。 That one counts as mine! 海外フォーラムでは「先ずGimliで敵を攻撃してからLegolasでとどめを差す」とあるが、下記動画にそのようなシーンは見当たらず、詳細不明。 編集者はLegolasで梯子(弓矢で押し返す梯子ではなく二か所壊す方)を殴ると解除された。 http //www.youtube.com/watch?v=VgFwl9JGJzU We cannot linger. Story modeのみ。なぜかSave and Exitするだけで解除される。 Dance of the dead Mithril Skeleton BowまたはMithril Skeleton SwordでNPCや2Pを攻撃し、Mithril Disco PhialまたはMithril hornを使う。 Pointy-eared Elvish princeling. Helm s Deepの無限湧きでねばると手早い。Uruk-haiをアンロックしてから無抵抗の2Pを殴っていても解除される。 Taking the Hobbits to Isengard. Frodo、Sam、Merry、Pippin、Bilbo Baggins、RosieでIsengardへ行く。Isengardにファストトラベルしたらキャラを変えてマップを開き、Isengardにファストトラベル…を繰り返す。該当キャラはバリエーションの違いを含めると6キャラ14種あるが、海外フォーラムによると「6キャラ」が重要なのであって「14種」は無関係らしい。 It won t be that easy! プロローグ終盤、下に溶岩が流れる石橋に至ったらIsildurで身投げする。橋を進みすぎるとクリアしてしまうので、さっさと飛び降りること。 初プレイ時のlevel終了間際の目印としてもわかりやすいので、実績解除の順番にこだわりがないようなら、このタイミングで上記I m glad to be with you.を狙うのもいいだろう。
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Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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LEGO Pirates of the Caribbean 項目数:40 総ポイント:1000 LEGOシリーズ恒例、ゲームの難度は低く収集物は多い。 チートコードを使用しても実績解除に影響しないのも通例通りだが、今作にはキャラクターをアンロックするためのものしか用意されていないので、事実上チートコードは無いに等しい。少なくとも積極的に使用する意味はないだろう。 Welcome to the Caribbean! Complete Port Royal 12 Hello, poppet! Unlock all Elizabeth characters (Single Player Only) 15 The Green Flash Watch a sunset 15 You may throw my hat Collect all the red hats (Single Player Only) 40 A weather eye on the horizon Use a spyglass 15 More what you d call guidelines Complete the Brethren Court 15 A pirate s life for me Test any custom character 15 The worst pirate I ve ever seen Complete Port Royal in Story with zero studs 15 The Brethren Court Unlock all the Pirate Lord characters (Single Player Only) 25 The best pirate I ve ever seen Complete Port Royal in Story without dying 15 On Stranger Tides Complete the Film 4 story 20 Take what you can Collect all Gold bricks (Single Player Only) 65 At World s End Complete the Film 3 story 20 The Curse of the Black Pearl Complete the Film 1 story 20 Dead Man s Chest Complete the Film 2 story 20 Do you fear death? Unlock all the Flying Dutchman crew characters (Single Player Only) 25 The pirate all pirates fear Unlock all the Queen Anne s Revenge crew characters (Single Player Only) 25 Believing in ghost stories Unlock all the cursed Black Pearl crew characters (Single Player Only) 25 Now bring me that horizon Complete the game to 100% (Single Player Only) 100 Here there be monsters Get eaten by a creature in deadly water 15 Gents, take a walk Walk on the sea bed with all possible characters 20 I am a bad man Play a level with all Extras turned on (Single Player Only) 15 Sea turtles, mate Ride on all types of animal in the game 25 There s the Jack I know Get True Pirate in all levels (Single Player Only) 25 Aye-aye, captain! Play a level in co-op 15 You re off the edge of the map Highlight the secret 6th point on all 4 level select maps (Single Player Only) 15 Hello, beastie Get eaten by the Kraken 10 times 25 Fire! Fire 100 cannonballs 15 Fight to the bitter end! Defeat 100 enemies 20 Five lashes be owed As Jimmy Legs, whip Will Turner 5 times 15 Hoist the colours! Sail all the minikits in the hub 50 Parley! Unlock all characters (Single Player Only) 25 What do you want most? In any level use only the compass to find all it s secrets in one go, alone. 25 You filthy, slimy, mangy cur! Complete all the Guard Dog levels 15 Try wearing a corset Do 5 lady backflips in a row 15 Pieces of Eight Reach 888,888,888 studs 88 Did everybody see that? High dive into the Maelstrom 20 Wind in your sails! Hit a flying parrot on Smuggler s Den 15 And really bad eggs Play as all the Extra Toggle characters 25 Savvy? Unlock all the Jack Sparrow characters (Single Player Only) 15 既述したように、今作には有益なチートコードがないので、red hats(従来のred bricksに相当する)を自力で購入していかねばならない。stud倍率を上げるTreasure x2などを優先すると効率が良い。 red hatガイド http //www.youtube.com/watch?v=QDt5O-QbsvE minikitガイド(全てまとめた分が見当たらなかったので単発で。ここから関連動画へと進んで頂きたい) http //www.youtube.com/watch?v=wvvLujcqDDA Gents, take a walk 水底に沈んだ状態で、下に挙げるキャラクターにYボタン長押しで交代していく。The Portのレベル選択をする場所が手っ取り早い。 Bootstrap Bill Turner Syrena Koehler Twigg Mallot Scratch Bo sun Clubba Grappl Jacoby Jack Sparrow (Cursed) Maccus Clanker Jimmy Legs Koleniko Wyvern Angler Hadras Crash Penrod Davy Jones Quartermaster Gunner You re off the edge of the map 参考動画 http //www.youtube.com/watch?v=3kD2oj8o8GA Hoist the colours! 説明文中にsailとあるように、minikitsを全て集めるだけでは不十分で、それらに乗り込む必要がある。 Try wearing a corset 女キャラで5回連続で宙返りをするだけ。微妙にタイミングがシビアか。 参考動画 http //www.youtube.com/watch?v=_76JlJIPwUc Did everybody see that? 参考動画 http //www.youtube.com/watch?v=4_cJxKbzxoc And really bad eggs まず、Extra Toggleのred hatを取得し、スタートボタンを押してExtrasのメニューからExtra Toggleのチートをオンにする。その状態で下に示したレベルをFree Playで始め、RBボタンまたはLBボタンを連打。一周するまでキャラクターを次々と切り替えていく。一周したらセーブしてThe Portに戻ってよい。ただし、セーブするためにはstudを最低でも一つは取っておく必要がある。 なお、Extra ToggleとはStoryプレイ中に時折登場し、プレイヤーが操作することもある脇役的なキャラクターを指すらしい。今作においては以下のレベルにてそのような場面があるということなのだろうが、Extra Toggleチートの効果も含めて詳細は不明。 The Curse Of The Black Pearl 1 Port Royal 2 Tortuga 4 Smuggler s Den 5 Isla De Muerta Dead Man s Chest 1 Pelegostos 2 A Touch of Destiny 3 The Dutchman s Secret At World s End 1 Singapore 2 Davy Jones Locker On Stranger Tides 2 Queen Ann s Revenge 3 White Cap Bay 4 A Spanish Legacy
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https://w.atwiki.jp/yamiorica/pages/305.html
概要 効果のおおまかな種別を表す定数。 例 定数名 数値 定数の意味 CATEGORY_DESTROY 0x1 破壊 CATEGORY_RELEASE 0x2 リリース CATEGORY_REMOVE 0x4 除外 CATEGORY_TOHAND 0x8 手札に加える CATEGORY_TODECK 0x10 デッキに戻す CATEGORY_TOGRAVE 0x20 墓地に送る CATEGORY_DECKDES 0x40 デッキ破壊 CATEGORY_HANDES 0x80 手札破壊 CATEGORY_SUMMON 0x100 召喚を行う CATEGORY_SPECIAL_SUMMON 0x200 特殊召喚を含む効果 CATEGORY_TOKEN 0x400 トークンを生成する CATEGORY_FLIP 0x800 リバース効果 CATEGORY_POSITION 0x1000 表示形式を変更 CATEGORY_CONTROL 0x2000 コントロールを変更 CATEGORY_DISABLE 0x4000 効果を無効 CATEGORY_DISABLE_SUMMON 0x8000 召喚を無効 CATEGORY_DRAW 0x10000 ドローする CATEGORY_SEARCH 0x20000 カードをサーチ CATEGORY_EQUIP 0x40000 カードを装備する・装備させる CATEGORY_DAMAGE 0x80000 ダメージを与える CATEGORY_RECOVER 0x100000 回復する CATEGORY_ATKCHANGE 0x200000 攻撃力を変化 CATEGORY_DEFCHANGE 0x400000 守備力を変化 CATEGORY_COUNTER 0x800000 カウンター CATEGORY_COIN 0x1000000 コイントスを行う CATEGORY_DICE 0x2000000 ダイスを振る CATEGORY_LEAVE_GRAVE 0x4000000 墓地を離れる CATEGORY_LVCHANGE 0x8000000 レベルを変更する CATEGORY_NEGATE 0x10000000 カード・効果の発動を無効 備考 関連リンク 定数
https://w.atwiki.jp/mccc/pages/47.html
このページではHTTP APIについて解説する。 参考資料: HTTP API 執筆時のバージョン: ComputerCraft 1.56 for Minecraft 1.6.2 HTTP API各メソッドのヘッダ request get post HTTP API HTTPによりインターネット上のサーバーへGET/POSTリクエストを送信し、ウェブサイトをダウンロードすることができるAPI。 このAPIを利用するには、前もってComputerCraft.cfgのenableAPI_httpをtrueにしておく必要がある。設定がfalse(デフォルト)の場合、このAPI自体コンピュータに読み込まれない。 文字列をURLエンコードするにはtextutils.urlEncode関数を利用するとよい。 なお、ここでは(プロトコルとしての)HTTPについての解説は行わない。 各メソッドのヘッダ (どんなヘッダが送信されているのか気になる人向け) HTTP APIではプレイヤーが任意のヘッダを指定することはできず、またComputerCraft側でも特にヘッダを指定していないため、Javaデフォルトのヘッダで送信されているものと思われる。 以下は各メソッドで送信されるリクエスト行およびヘッダ行の例。ちなみに、ゲーム内でpastebinプログラムを利用してPastebinでプログラムファイルを取得・投稿した時のもの(Javaバージョンは1.7.0 25)。 GETの例 GET /raw.php?i=smLqWBif HTTP/1.1 User-Agent Java/1.7.0_25 Host pastebin.com Accept text/html, image/gif, image/jpeg, *; q=.2, */*; q=.2 Connection keep-alive POSTの例 POST /api/api_post.php HTTP/1.1 User-Agent Java/1.7.0_25 Host pastebin.com Accept text/html, image/gif, image/jpeg, *; q=.2, */*; q=.2 Connection keep-alive Content-Length 219 request dan200.computer.core.apis.HTTPAPI で定義 http.request( url[, postData]) URLurl(文字列)にHTTPリクエストを送信する。 postData(文字列)を指定すると、POSTメソッドでメッセージボディとして送信される。postDataが省略またはnilの時はGETメソッドで送信される 戻り値:nil レスポンスはos.pullEvent関数でhttp_successまたはhttp_failureイベントを捕捉することで取得する。そのため、レスポンスを非同期的に取得することができる。 例: local url = "http //example.com/" http.request(url) while true do local event, sourceUrl, file = os.pullEvent() if event == "http_success" and sourceUrl == url then print(file.readAll()) file.close() break elseif event == "http_failure" and sourceUrl == url then print("Server didn t respond.") break end end http //example.com/(IANAのExampleドメイン)からウェブページをダウンロードする。 成功した場合はページの内容(HTML)が、失敗(タイムアウト)した場合は"Server didn t respond."が表示される。 get assets\computercraft\lua\bios.lua で定義 http.get( url ) URLurl(文字列)にHTTP GETリクエストを送信し、レスポンスを取得する 戻り値:テーブル型。取得したウェブサイトのファイルハンドル。ただし、取得に失敗した場合はnilが返る リクエストに対するレスポンスが返ってくるまで処理を停止する。内部的にはhttp.request関数とos.pullEvent関数を利用している。 例: local file = http.get("http //example.com/") if file ~= nil then print(file.readAll()) file.close() else print("Server didn t respond.") end http //example.com/(IANAのExampleドメイン)からウェブページをダウンロードする。 成功した場合はページの内容(HTML)が、失敗(タイムアウト)した場合は"Server didn t respond."が表示される。 post assets\computercraft\lua\bios.lua で定義 http.post( url, postData) URLurl(文字列)にHTTP POSTリクエストを送信し、レスポンスを取得する。postData(文字列)がメッセージボディとして送信される 戻り値:テーブル型。取得したウェブサイトのファイルハンドル。ただし、取得に失敗した場合はnilが返る リクエストに対するレスポンスが返ってくるまで処理を停止する。内部的にはhttp.request関数とos.pullEvent関数を利用している。 postDataが省略またはnilの場合は代わりに""(長さ0文字列)が使われる。